BOISE, Idaho (April 21, 2015) – iPet Companion is a web-based remote play system that allows people to physically play with animals in real time while at work, traveling, at college, or anywhere there is an internet connection. These systems have previously been available only to humane societies and animal shelters (learn more), but on May 1 the company will launch a Kickstarter campaign to fund a home version of the system. This new system, called the iPet Companion HomePlay, will give individual pet parents the ability to play with their own animals remotely, online, from anywhere on the web.
Owners of an iPetCompanion HomePlay system will be able to log on with their own personal webpage to physically control the iPet camera and toys directly from the screen. They’ll be able to move the camera, zooming in to get a closer look at their pets, scan the room to see what their companion animals are doing, and even PHYSICALLY PLAY with their pets by clicking a button and controlling remotely operated toys. Pet parents can also take photos of their animals for online scrapbooking, and can chat and share photos among friends, if they choose to allow page access to others.
The company is requesting launch-day press coverage to promote the HomePlay campaign to the public. The campaign preview is available at the following link, for stories to be published on or after May 1, 2015: https://www.kickstarter.com/projects/1411278157/460360206?token=fce0fe12
Press kit and photos are available for download at http://www.ipetcompanion.com/newsroom.
The impact of iPet Companion:
iPet Companion was launched in 2010, and has subsequently been installed at 21 humane societies in the United States. Since then, participating shelters have seen:
- Up to an 18% increase in kitten adoptions,
- Up to a 295% increase in sponsorships,
- Up to 52% sustained increase in overall web traffic,
- Online visitors from more than 170 countries logging in to play with adoptable animals, and
- Average viewer times of 28 minutes per site.
With the success of the shelter version, the company has received hundreds of requests for a home version, but they need a minimum order commitment to make production feasible. This is where Kickstarter comes in. If the campaign funds successfully, pet parents will be able to play with, exercise, enjoy, care for, and showcase their animals from anywhere in the world.
“It’s been fantastic to see our technology used in such an intimate and loving way. Being able to physically connect people with animals with our shelter systems has proven emotionally powerful, evidenced by the rise in adoptions and the many stories we have received from the facilities. I’m certain home use will be just as powerful. We are happy to be able to provide this technology and bring it to the home consumer if our campaign successfully funds.” ~Scott Harris, founder.
About Reach-in Technologies
Reach-in Technologies, of Boise, Idaho, was founded in 2009 by semiconductor industry veteran Scott Harris. The company’s technology gives anyone in the world the ability to control physical objects directly via their computer. The company’s first product is iPet Companion, an internet-controlled pet toy that allows online users to view and play with animals remotely via the web. For more information, visit www.reach-in.com.
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iPet Companion Project Manager